Upgrade! New York

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Tag Archives: design

events July 23, 2009; 6:30 pm to 8:30 pm.
Eyebeam - 540 W21st Street, New York
Britta Riley and Rebecca Bray - Window Farm

Britta Riley & Rebecca Bray

Upgrade! NY
July 23, 2009

At the previous Upgrade! New York gathering, writer/theorist Clay Shirky suggested that the most successful open source collaborations are those that use recipe-like methods to share information. In order to explore this idea further, this month’s discussion examined recipes, instructions, and open source collaboration. Participants included Eyebeam residents Rebecca Bray and Britta Riley, artist/writer/activist Marisa Jahn, and Instructables community manager Billy Gordon. Presentations by all participants were followed by a discussion and Q&A.

About the Participants
Britta Riley and Rebecca Bray are artists working to create crowdsourced R&D solutions for environmental issues. Their current project, Window Farms, seeks to create a new Research & Development model which puts the awesome power of discovery and creation into the hands of the masses, and then spread the know-how to every participant. windowfarms.org/

Marisa Jahn is an artist/writer/activist whose work explores, constructs, and intervenes systems. In 2009, she co-founded /REV/-, a non-profit organization that fosters socially-engaged art, design, and pedagogy. Jahn is also the co-editor of ‘Recipes for an Encounter’ (Western Front, 2009). Through an interdisciplinary lens that brings together art, architecture, literature, and political science, “Recipes for an Encounter” explores the anticipatory nature of recipes together with their promise of what will unfold, take place, be consumed.
www.marisajahn.com

As a former community manager and content producer for Instructables.com, Billy Gordon worked on various projects, such as building a giant 8 foot scale replica of a kitchen match and branding himself with an industrial cutting/engraving laser. His projects have been published in Make Magazine and PC Magazine.com, which named his Lego USB charger one of “The 10 Coolest Lego Inspired Gadgets”. www.instructables.com/member/Tetranitrate/

Uncategorized events March 27, 2003; 7:00 pm;
bitforms gallery - 529 West 20th Street, New York
Michael Joaquin Grey at bitforms

Upgrade! NY
March 2003

Michael Joaquin Grey gave a methodical review of his work and ideas from the past twenty years, supporting his talk with approximately 400 slides.

Michael Joaquin Grey started in the center of the art world in 1990 and rapidly developed a new type of creative practice, which is a prototype of today’s new media artist. His work has extended in this last decade from the gallery into biotechnology, information technology, product design, social sculpture and mass media. Most recently he has explored computational cinema and choreography with sound, motion and video primitives. His collaborations and practice have been a model and precursor to how artists would adapt their practice and escape postmodern limits. Read On »

Uncategorized events February 22, 2003; 12:00 pm;
Eyebeam - 540 W21st Street, New York
PDPal at Eyebeam

 

 

 

 

 

 

 

 

 

 

Upgrade! NY
February 2003

This month turned into a lively Saturday brunch (to distract the group from the brutal February weather) reviewing past works and works-in-progress. 

Scott Patterson talked about Your Show Here, a prototype for StaticVehicle, *-scope, and his most recent collaborative effort, PDPal. Marina Zurkow and Julian Bleecker joined Scott for the PDPal demonstration and discussion.

The discussion of the four projects highlighted the transition in his work from more traditional architecture to an investigation of information architecture. Scott sited the thread between his eccentric projects—each with diverse manifestations of the virtual and the real. The presentation of PDPal brought forth an important discussion regarding the difficulties and benefits of working in collaboration. Read On »

Uncategorized events January 29, 2003; 7:00 pm;
Eyebeam - 540 W21st Street, New York

Chelsea

Upgrade! NY
January 2003

Andreas is an architect whose work addresses you and your avatar.  He makes buildings and places for real people and their machines

Andreas Angelidakis showed some of his work that engages a 3-D Internet such as Neen World, Mirrorsite series, Invisible Home, and My Anchorage.  He also showed physical spaces that have been or are about to be constructed, such as Tetris Mountain for Lev Manovich’s Soft Cinema, Electronic OrphanageTeleport Diner and Pause.

The first project reviewed was Chelsea, which was a collaboration with Miltos Manetas. Chelsea was a 3-D world of art and architecture created in Active Worlds. It was the first experiment in building an online community. Chelsea suffered a digital demolition when the host forgot to pay for the yearly service and all fifty buildings were erased from the server. Read On »

events October 29, 2002; 7:00 pm;
Eyebeam - 540 W21st Street, New York

Upgrade! NY
October 2002

An artist, composer, performer and engineer interested in developing artifacts and experiences which explore supple new modes of reactive expression.

Golan Levin’s work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of non-verbal communications protocols in cybernetic systems.  From a background rooted in a study of the intrinsic formal properties of the computational medium, his work has since pushed towards the dissolution of the more contextual subject/object boundaries which lie between the author and authored, user and designer, and sender and recipient in interactive communications.

Read On »

events May 29, 2002; 6:00 pm;
Eyebeam - 540 W21st Street, New York

 

 

Upgrade! NY
May 2002

Mark Tribe and Alex Galloway of Rhizome.org brought a round table discussion to this month’s Upgrade!

The team utilized the time to present Rhizome’s new site and ask for the feedback of their peers. Mark and Alex gave a tour of the website, and asked the audience for feedback.

The redesign of the site included many new feature, including: 
• A new interface and new site structure, which usability and clarity for newcomers to the site. 
• Posting capabilities for members so members can post text via the web site, respond to other posts, and thread discussion. 
• A new Calendar of global new media art, exhibitions, performances, panels, festivals, etc. 
Read On »

Uncategorized events June 20, 2001; 7:00 pm;
Eyebeam - 540 W21st Street, New York

 

 

Upgrade! NY
June 2001

Eric Zimmerman talks about his work as a game designer.

Eric Zimmerman started out his presentation with an impromptu game, engaging the audience with a few simple rules for interaction; no board, no props and/or tools. With this example, Eric demonstrated the simple constructs for game development, which one builds upon to create more complex interactivity and ultimately—”meaningful play.”

The first few examples of work Eric demonstrated were not digital, but rather an office card game called Suspicion as well as an interactive book entitled In the Garden. Both examples highlighted his strategy regarding the development of interactivity that is meaningful in terms of a game experience. Eric described creating moments of choice-and-outcome and decision-and-action for the participants of his games. This method for constructing a game with these moments of decision was likened to building with LEGO blocks, with the goal being meaningful play. Read On »

events February 14, 2001; 7:00 pm;
Eyebeam - 540 W21st Street, New York

Upgrade! NY
February 2001

Christel Sorin & Stephanie Davenport presented The ?charpe communicante project.

The ?charpe communicante is a collaboration between France Telecom R&D with architect Naziha Mestaoui, graphic designer Yacine A·t Kaci, and fashion designer Crstof.

The project, a communicating telephone jacket and scarf, is conceived as a “Second Skin for Communications” through various interfaces which facilitate the extension of the senses into the virtual realm (Watch, Listen, Speak: WLS.), allowing the wearer be at once here and potentially “everywhere.”

The ?charpe communicante is a suit jacket with a long, detachable and interchangeable collar draped around the neck, equipped with built-in, communicating multimedia interfaces (voice-activated telephone functionalities, touch screen, Webcam, Internet access). Read On »