Upgrade! New York

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Tag Archives: gaming

events May 21, 2009; 8:00 pm to 10:00 pm.
Eyebeam - 540 W21st Street, New York

Kriegspiel screenshot

Upgrade! NY
May 21, 2009

 
upgradeny.blip.tv

Upgrade! New York celebrates its 10th anniversary with a reception, video screening, and presentations by Upgrade alumni.

After a humble beginning in a New York bar in 1999, Upgrade! has blossomed into an international network with over thirty nodes meeting regularly all across Europe, Asia, Africa, and the Americas. To celebrate ten years of dialog and debate on issues related to art and technology, Eyebeam and Not An Alternative hosted an evening of presentations by Upgrade! alumni Alexander Galloway, Mushon Zer-Aviv, and Savic Rasovic. The presentations were followed by a reception and screening of video work from members of the Upgrade! International network.

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Uncategorized events November 10, 2006; 7:00 pm;
Eyebeam - 540 W21st Street, New York
2_nov2006jpg

Upgrade! NY
November 2006

tobias c. van Veen (curates Upgrade! Montréal), Trace Reddell and Jamie Allen performed and discussed their new audio works.

tobias poked his head into the aether of the airwaves to perform a short interpretation of AUTOSEVOCOM TACSAT and gave a taste of the as-yet unreleased audiowork FOIL. AUTOSEVOCOM TACSAT explores surveillance frequencies of encoded police channels against a backdrop of low-end sound composed from fragments of real and virtual war-torn landscapes. FOIL is a blend of urban recordings from a peaceful Western city with its modernist though unpeaceful counterpart in Beirut falls prey to explosive interventions in EA’s BattleField 2 online wargame, eventually detonating itself into the debris of alterity.
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events October 28, 2004; 8:00 pm;
Eyebeam - 540 W21st Street, New York
Monocular Projector

Upgrade! NY
October 2004

Paul talked about his interest in gaming technology and culture in particular, sprites, video, and optics, as well as networked game worlds as closed systems.

He talked about a few older projection systems and more recent video game pieces.

Paul Johnson is a New York based artist whose expirements with consumer electronics in the early 90’s included video projectors made from orange juice boxes, vacuum cleaners, and magnifying glasses. Read On »

events September 2, 2004; 7:00 pm;
Postmasters Gallery - 459 West 19th Street, New York, NY 10011
OUT

Upgrade! NY
September 2004

The evening took place at Postmasters Gallery wrapping up five days of activities.

The gallery operated as a physical node of an ad-hock public broadcasting system of online, real-time protest performances, alternative news actions, a transatlatic, multimedia protest jam during the Republican National Convention, from August 29 to September 2. Read On »

events November 21, 2001; 7:00 pm;
Eyebeam - 540 W21st Street, New York

 

 

 

 

 

 

 

 

Upgrade! NY
November 2001

Cory Arcangel presented and entertained to a most enthusiastic crowd during the November 2001 gathering.

Cory Arcangel divided the tale of his beginnings in music and the digital medium into three parts. Begining with a 10 minute breakdown of his past projects starting with a video animation created with Apple IIGS image writer paper at the age of 9. The audience was then treated to an impromptu display of Cory’s guitar playing skills (with a piece by Bach: Allemande from Suite n. 1 in E minor, BWV 996).

In addition, Cory discussed his work in college with computers, which began with the Commodore 64, the Apple IIGS, the Macintosh 68k LCIII, the Macintosh Beige G3, and then trips to the thrift store to buy things he had as a kid. He reconfigures these obsolete computers to make unique projects not possible with the hardware and software on the market today. Read On »

Uncategorized events June 20, 2001; 7:00 pm;
Eyebeam - 540 W21st Street, New York

 

 

Upgrade! NY
June 2001

Eric Zimmerman talks about his work as a game designer.

Eric Zimmerman started out his presentation with an impromptu game, engaging the audience with a few simple rules for interaction; no board, no props and/or tools. With this example, Eric demonstrated the simple constructs for game development, which one builds upon to create more complex interactivity and ultimately—”meaningful play.”

The first few examples of work Eric demonstrated were not digital, but rather an office card game called Suspicion as well as an interactive book entitled In the Garden. Both examples highlighted his strategy regarding the development of interactivity that is meaningful in terms of a game experience. Eric described creating moments of choice-and-outcome and decision-and-action for the participants of his games. This method for constructing a game with these moments of decision was likened to building with LEGO blocks, with the goal being meaningful play. Read On »